Post by Willowhawk on Apr 27, 2017 20:26:27 GMT
A Xsyon Newbie Guide
A Xsyon Newbie Guide
Original Post by NorCalGooey aka Audacius, for whom we appreciate. This Guide has been Approved by Notorious Games. Uploaded and created by Amitola. Who we also appreciate.
Character Creation
Skills
When creating a character, you will select some starting skills. This gives a starting boost to level 25 in that particular skill, as well as give you a starting tool for that skill, in the case of craft skills. Skills you do not choose will start at a base level of 5.
Resource/Gather Skills Fishing (affects ql and frequency of catching fish) Foraging (affects the number, ql and frequency of finding berries and flowers to eat as well as the ql of grass you pick up to make basketry items, affects turning cones into seeds) Resources (affects the ql of rock, sand, and tar you pick up) Hunting (affects ql and number of bones and leather harvested from an animal, and chance to fail/succeed) Scavenging (affects ql, frequency, type and number of items you can find scavenging and affects the ql of any cloth, metal, plastic or leather you 'sort' from scrap piles.) Logging (affects the ql of chopped trees and the ql of logs you can chop from a tree) Forestry (affects the ql of trees you have planted, ql of branches, twigs, seeds and cones you pick up) Terraforming (for raising, lowering and levelling the ground and building roads)
You need to gather resources (from the skills above) to make items in crafts.
Craft Skills
Basketry ( Uses grass to create baskets, twine, grass armor, etc.) Tailoring ( Uses cloth to create clothing, tarps, tailoring armor sets.) Masonry (Used to create bricks and mortar for stone walls and posts) Bonecrafting ( Used to create bone armor.) Weaponcrafting (Used to create weapons. (Some weapons are also used as tools – Axes, Shovels, Blades and Picks)) Leathercrafting ( Used to create leather armor, straps, tarps.) Woodcrafting (Used to make handles, pole,s boards etc for other crafts) Toolcrafting (Used to create tools for use in all crafts.) Firebuilding (Used to create campfires for light (other uses planned)
Construction Skills
Architecture, Used to build walls, floors, roofs, fences,tents, etc. Wainwright – Cart making Skill.
Recipes for Craft and Construction Skills
Recipes are gained through grinding the skill, from dropping XP points into the skill or you can find them from scavenging. Some require a certain skill level to learn, or may unlock randomly. Once a recipe has been learned you can use it in the craft window through the actions tab. There is also a recipe cap for each skill, and the stats which relate to the skill and the level of the skill affect this.
Action Skills
Running (affects movement speed, energy drain) Jumping (affects movement speed, height/distance, energy drain) Swimming (affects movement speed, energy drain) Hiding (players can go into stealth mode and become transparent but move slowly, higher skill = more transparency)
Trade Skills (currently not implemented)
Cooking Animal taming
Skill Cap/Decay:
There is a skill cap per section - i.e. combat, resource, craft - you can max half of the skills in each section, but you probably wont be able to set your stats to support this, so specialisation is the key. However Action skills are not capped, and neither are Construction skills. There is balanced decay on the least used 4 skills, but you can lock 2 skills in each section. Skill locking system -Normal: skill can increase or decrease -Minus: skill locked for decay only. Stats will not gain when using this -Locked: Can’t change. Stats will gain when using this skill -Plus: Can increase only. Stats will gain when using this skill
Stats
In character creation, you are able to place a maximum of 90 “Stat Points” into the skills. You may also lower the value from the default of 50, down to a minimum of 10 in each skill, to be able to redistribute those points into others. Stats can be adjusted through a stat adjustment panel once in game, up to four times. Each stat relates to varying skills and some stats also have other functions.
Strength (affects encumbrance/weight capacity, increases damage in combat, increases hp.) Fortitude (reduces energy drain whilst moving, increases hp) Agility (affects movement speed and combat speed) Dexterity Charm (affects hidden ‘Luck’ value, i.e more chance of finding rare items) Perception (affects ‘detection’, i.e easier to see players in hide mode) Intelligence Spirit (affects xp rate, increases hp)
Skill/Stat Relationships:
Choosing stats to compliment the skills you want to do is crucial. Although you can gain stats by performing the skills associated with them, this is not fast, so base levels are important. Your stats and skill level combined will affect the quality of items you produce. When making an item, the end product is affected roughly 50/50 between your skills and you stats, with the primary stat being 75% of the stat allowance and the secondary being 25% of that. So to really have a chance of making the best item, you will want the primary and secondary stats to be maxed for the skill you want to do. Here are the skill and stat associations, listed with the primary stat first and the secondary stat second. (including skills planned for the near future)
Resources
Fishing: Dexterity Intelligence Hunting: Agility Dexterity Logging: Strength Agility Terraforming: Fortitude Strength Scavenging: Charm Perception Forestry: Spirit Charm Foraging: Intelligence Spirit Resources: Perception Fortitude
Combat
Unarmed: Strength Agility Armed: Strength Dexterity Parry: Agility Intelligence Dual Wield: Agility Perception (Future Skill) Block: Fortitude Strength (Future Skill) Resist: Fortitude Spirit (Future Skill) Throw: Dexterity Charm (Future Skill) Archery: Dexterity Perception (Future Skill)
Axes: Strength Fortitude Blades: Agility Dexterity Clubs: Strength Fortitude Picks: Fortitude Strength Poles: Fortitude Strength (Future Skill) Staves: Agility Spirit (Future Skill) Bows: Dexterity Perception (Future Skill) Spears: Dexterity Charm (Future Skill)
Crafts
Basketry: Agility Spirit Bonecraft: Fortitude Charm Leathercraft: Strength Perception Tailoring: Dexterity Agility ToolCraft: Intelligence Fortitude Weaponcraft: Perception Strength FireBuilding: Spirit Intelligence TalismanCraft: Charm Dexterity (Future Skill) Masonry: Fortitude Charm Woodcraft: Agility Spirit Scrapcraft: Perception Strength (Future Skill) Bowcraft: Dexterity Intelligence (Future Skill)
Construction
Architecture Intelligence Spirit Wainwright Dexterity Strength
This table lists the skills and the primary and secondary attribute.

The first of the two tables below list skills by the Primary Stat for each skill, the second table lists skills by the secondary attribute. Therefore it should help anyone attempting to match skills together to maximize potential.

Below is a list of 'crossover skills', this list shows current skills that share Stats, as such picking 2 or more from the same list will increase stat gains for those stats. The higher the stats for these skills the higher the end results for the skills linked to that attribute(s).

Build/Physical Appearance:
Height plays a role in the length of your swing radius, as well as your minimum weight. Taller characters have a larger swing radius but higher minimum weight. It is not currently known if weight affects anything other than minimum/maximum encumbrance.
Combat:
You need to choose 'Armed Combat' plus a weapon choice skill i.e. 'Blades', 'Axes' 'Picks' or 'Clubs'
(See Josh’s Combat Guide for more detailed info, 2nd Post)
User Interface:
You have several coloured bars which show your Health, Energy, Faith, Hunger, Thirst, Comfort, Encumbrance, Swing Power, and Comfort.
You can position these anywhere you like on your screen.
Hit points/Health -(Red Bar) - When bar is empty you die.You regain hit points while standing idle or resting. Overall HP is based on stats and skills and shows as a value on hover. Energy -(Green Bar) - When bar is below half you cannot sprint, and when the bar is below half your stamina use is expedited. Current energy affects movement speed. Hunger -(Orange Bar)- When bar is below half stamina loss is expedited.
Thirst - (Light Blue Bar)- When bar is below half stamina loss is expedited.
Encumberance - (Brown Bar) - shows how much weight you are carrying currently. Higher encumbrance means expedited energy loss and slower run speed.
Faith - (Dark Blue Bar) Currently not Implemented.
Comfort - (Pink Bar) Currently not Implemented.
Swing Power - (Yellow Bar) - when this is full you will hit at maximum power. If you get hit whilst holding down right click this will fall back to zero. (with high combat the chance of this happening lessens)
NOTE: HUNGER AND THIRST CONSEQUENCES STACK
Default key binds:
You can view the default key binds by pressing escape and clicking binds. Or you can view them below.

WASD to move QE turn left/right
SPACE BAR = Jump
C = Combat B = Lay down (rests faster than sit I'm pretty sure) V = Sit down G= Toggle walk on/off X = Sprint T = Auto run J = Stats K = Skills I = Inventory P = Packs U = Actions O = Resources M = Minimap N = Social L = Tribe H = Interrupt (cancels actions in progress) Hold left shift = Walk R = Reply to last whisper
HOME KEY = Cycles through camera views NUMLOCK = Toggle UI on/off PRINTSCREEN = Take Screenshots (you will find these in the Xsyon Screenshots folder)
Combat Mode: press C to enter left/right click = swing left weapon/swing right weapon ALT + mouseclick = Parry left/right - this is to do with timing and you can prevent/reduce damage taken by parrying a blow.
Navigating through The Tahoe Basin
Press M for your minimap and co-ordinates.
The co-ordinates will look as following example:
Zone: 904 | Pos: 310.35 | 539.21 | 383.39
They work like a simple coordinate grid, using meters as the measurement.
Zone = Your current zone. First Pos = X coordinate. When this number is increasing you are going East. Decreasing is West. Second Pos = Y coordinate. When this number is increasing you are going North. Decreasing is south. Third Pos = Elevation. (largely disregarded for navigational purposes) The Minimap also displays the current season and date in the Xsyon World.
Chat Modes and Chat Tabs /T = Tribe Chat (Dark Green) /S = Local area Chat (White) /Y = Global Chat (Purple) /H = Help Chat (to seek assistance from Guides)(Yellow) /G = Guild Chat (Cyan) /W playername (private whispers) (Light Green) System messages appear in Orange, Global Announcements appear in Red.
In your chat window there are several tabs, you can however right click at the top of one of them and check all of the boxes you wish to see in one tab, so you do not need to flip between them.
Panels:
You can also view your info panels (stats, skills, inventory, packs, actions, resources, social and tribe) via right clicking the icons on the bottom right of the screen.
Stats Panel
The Stats Panel lists your characters statistics, such as your date and month of birth, age and weight. It also displays your current level for each stat. On the left (in green) is the buffed value of the stat – you will receive a buff for being on tribeland, or for any buffed items of clothing you are wearing. On the right is the base value of the stat.
Skills Panel
The Skill Panel lists all of the skills your character knows, separated into groups of similar skills. It also lists the level each skill has been developed. The Square after the number can be clicked to one of 4 settings, as follows.
Period/square = Normal state, skills can gain or lose Lock Icon = Skill is locked, will not gain or lose Minus = Skill will drop only Plus = Skill will gain only Skill recent use count is displayed as a tooltip on skill locks.
Packs Panel
The Packs Panel represents the various containers you are carrying on your body (pouches and backpack) as well as items you are carrying on your back and hands and provides quick access to your backpack and other various pouches you may be carrying. Also any carts you may be attached to will display here. You can access the contents of the packs by a Right Click on their respective icons, which will open up their own Container Panel.
Inventory Panel
The Inventory Panel represents your character’s inventory. In the centre is your character/paperdoll. Either side of the panel are slots for clothing. Along the top are various tool slots. Along the bottom are the various packs you are carrying as well as items in your left and right hands. (some items, weapons need to be equipped in your right hand to use.) You can equip clothing pieces easily by dragging to your paperdoll. You can equip packs along the bottom. You can unequip any item by dragging it back into a container.
Actions Panel
The Actions Panel lists all the actions your character knows how to perform. You can quickly access some of these actions by dragging them into your Hot Bar, allowing quick access with a keystroke.
Resources Panel
The Resources Panel represents the resources you are able to gather at that instant. The icons change corresponding to the natural resources around you, and rare resources may 'pop'. You can begin to gather a resource with a Right Click on its icon.
Social Panel
The Social Panel is for managing groups of friends and foes, displaying tribe members, and eventually for managing your pets. You can invite, and add and remove Tribe members, friends and foes through this panel. To do this, target a person so that they have an orange circle around them and are named at the top of your screen and select the appropriate option from the tab. Any Tribe members, Friends or Foes online will display in a Blue colour.
Tribes Panel
The Tribes Panel is for creating a new, or viewing your current, Tribe or Homestead. You may also Invite to, Remove or Abandon your current Tribe. If you abandon your Tribe or Homestead, leadership will be transferred to the next highest rank. Only if you are the only member, will a Tribe be disbanded, thus removing the Totem from the game.
The Game world
Xsyon is open FFA and full loot, however you cannot attack a player on their land, or do any actions besides forage, scavenge and drink. They can attack you. You can full loot and attack in other players safe zones, if the player you are attacking is not a member of that tribe.
Experience
Your XP bar is the long green bar that fills up above the hotbar, each time it fills you receive 10 skill points to spend. You can sink these into any skill under 90, once a skill is at 90 you must level it by performing the skill. The lower the skill, the more the XP points count, with higher skills it may take several ‘levels’ to obtain a skill point, with low skills, it will be 1 for 1, then 2 for 1 and so on as the skill rises. You can spend these points by clicking on the plus sign which appears at the side. (the other plus sign is for resetting stats, see section on stats above) Experience is gained per action not skill gain Stats and recipes can be gained through the level up panel for skills that are increased using experience points as if those skill were actually used.
Quests
Players can set Quests on their totem, as a form of trade with the added bonus of gaining XP for both questor and creator. Quests can be set to Collect, Gather or Hunt a particular item.
Quests give experience based on -Type of quest -Difficulty of item -Amount of item -Quality of item -Distance between tribes of questor and creator.
Containers/Carts
Baskets, Carts, Tents and Canopies are all different kinds of storage containers, and each have Locks and Permissions settings.
Permissions Settings – these control who can label, (and in the case of baskets) pick up and destroy the item. Locks Settings – these control who can open the container and remove items. Label – you can Label containers as you wish to help with organisation.
Tents and Canopies as Containers – right click on the tent and choose ‘open’ you will see a varying number of slots depending on the size of the tent. You can store baskets in the slots, or bundles (bundles = anything that goes in your back slot, so logs, branches, twigs, cloth, leather, metal, plastic, grass) However individual items (nails, fish, for example) must go inside a basket in the slots.
Carts – Carts are made with Wainwright skill and come in 4 different sizes (5, 10, 15 and 20 Slots) and these take a good portion of your encumbrance so are great for moving heavy items. As with tents and canopies you can store baskets in the slots, or bundles, but not individual items. You can label carts and set locks, however the ‘use; option on a cart is only available to the owner, there is no way at present to allow another person to move your cart, only the owner can do that, so take care not to leave it in someone's way. You cannot detach from a cart on another persons tribe land. To dettach from a cart you can press C to enter combat mode or drag it from your pack window. To steer a cart use right mouse button and movement keys.
Container Panels Container Panels are a grid of squares where items can be placed. Generally, items must exist in a container or in your inventory. If you drag items from a container into the world, a prompt will ask you to confirm the destruction of the item, unless it is a basket, in which case it will place it in the world. Shift+Left Click will allow you to split up a stack of items.
Thanks to Alzir for creating tables.
A Xsyon Newbie Guide
Original Post by NorCalGooey aka Audacius, for whom we appreciate. This Guide has been Approved by Notorious Games. Uploaded and created by Amitola. Who we also appreciate.
Character Creation
Skills
When creating a character, you will select some starting skills. This gives a starting boost to level 25 in that particular skill, as well as give you a starting tool for that skill, in the case of craft skills. Skills you do not choose will start at a base level of 5.
Resource/Gather Skills Fishing (affects ql and frequency of catching fish) Foraging (affects the number, ql and frequency of finding berries and flowers to eat as well as the ql of grass you pick up to make basketry items, affects turning cones into seeds) Resources (affects the ql of rock, sand, and tar you pick up) Hunting (affects ql and number of bones and leather harvested from an animal, and chance to fail/succeed) Scavenging (affects ql, frequency, type and number of items you can find scavenging and affects the ql of any cloth, metal, plastic or leather you 'sort' from scrap piles.) Logging (affects the ql of chopped trees and the ql of logs you can chop from a tree) Forestry (affects the ql of trees you have planted, ql of branches, twigs, seeds and cones you pick up) Terraforming (for raising, lowering and levelling the ground and building roads)
You need to gather resources (from the skills above) to make items in crafts.
Craft Skills
Basketry ( Uses grass to create baskets, twine, grass armor, etc.) Tailoring ( Uses cloth to create clothing, tarps, tailoring armor sets.) Masonry (Used to create bricks and mortar for stone walls and posts) Bonecrafting ( Used to create bone armor.) Weaponcrafting (Used to create weapons. (Some weapons are also used as tools – Axes, Shovels, Blades and Picks)) Leathercrafting ( Used to create leather armor, straps, tarps.) Woodcrafting (Used to make handles, pole,s boards etc for other crafts) Toolcrafting (Used to create tools for use in all crafts.) Firebuilding (Used to create campfires for light (other uses planned)
Construction Skills
Architecture, Used to build walls, floors, roofs, fences,tents, etc. Wainwright – Cart making Skill.
Recipes for Craft and Construction Skills
Recipes are gained through grinding the skill, from dropping XP points into the skill or you can find them from scavenging. Some require a certain skill level to learn, or may unlock randomly. Once a recipe has been learned you can use it in the craft window through the actions tab. There is also a recipe cap for each skill, and the stats which relate to the skill and the level of the skill affect this.
Action Skills
Running (affects movement speed, energy drain) Jumping (affects movement speed, height/distance, energy drain) Swimming (affects movement speed, energy drain) Hiding (players can go into stealth mode and become transparent but move slowly, higher skill = more transparency)
Trade Skills (currently not implemented)
Cooking Animal taming
Skill Cap/Decay:
There is a skill cap per section - i.e. combat, resource, craft - you can max half of the skills in each section, but you probably wont be able to set your stats to support this, so specialisation is the key. However Action skills are not capped, and neither are Construction skills. There is balanced decay on the least used 4 skills, but you can lock 2 skills in each section. Skill locking system -Normal: skill can increase or decrease -Minus: skill locked for decay only. Stats will not gain when using this -Locked: Can’t change. Stats will gain when using this skill -Plus: Can increase only. Stats will gain when using this skill
Stats
In character creation, you are able to place a maximum of 90 “Stat Points” into the skills. You may also lower the value from the default of 50, down to a minimum of 10 in each skill, to be able to redistribute those points into others. Stats can be adjusted through a stat adjustment panel once in game, up to four times. Each stat relates to varying skills and some stats also have other functions.
Strength (affects encumbrance/weight capacity, increases damage in combat, increases hp.) Fortitude (reduces energy drain whilst moving, increases hp) Agility (affects movement speed and combat speed) Dexterity Charm (affects hidden ‘Luck’ value, i.e more chance of finding rare items) Perception (affects ‘detection’, i.e easier to see players in hide mode) Intelligence Spirit (affects xp rate, increases hp)
Skill/Stat Relationships:
Choosing stats to compliment the skills you want to do is crucial. Although you can gain stats by performing the skills associated with them, this is not fast, so base levels are important. Your stats and skill level combined will affect the quality of items you produce. When making an item, the end product is affected roughly 50/50 between your skills and you stats, with the primary stat being 75% of the stat allowance and the secondary being 25% of that. So to really have a chance of making the best item, you will want the primary and secondary stats to be maxed for the skill you want to do. Here are the skill and stat associations, listed with the primary stat first and the secondary stat second. (including skills planned for the near future)
Resources
Fishing: Dexterity Intelligence Hunting: Agility Dexterity Logging: Strength Agility Terraforming: Fortitude Strength Scavenging: Charm Perception Forestry: Spirit Charm Foraging: Intelligence Spirit Resources: Perception Fortitude
Combat
Unarmed: Strength Agility Armed: Strength Dexterity Parry: Agility Intelligence Dual Wield: Agility Perception (Future Skill) Block: Fortitude Strength (Future Skill) Resist: Fortitude Spirit (Future Skill) Throw: Dexterity Charm (Future Skill) Archery: Dexterity Perception (Future Skill)
Axes: Strength Fortitude Blades: Agility Dexterity Clubs: Strength Fortitude Picks: Fortitude Strength Poles: Fortitude Strength (Future Skill) Staves: Agility Spirit (Future Skill) Bows: Dexterity Perception (Future Skill) Spears: Dexterity Charm (Future Skill)
Crafts
Basketry: Agility Spirit Bonecraft: Fortitude Charm Leathercraft: Strength Perception Tailoring: Dexterity Agility ToolCraft: Intelligence Fortitude Weaponcraft: Perception Strength FireBuilding: Spirit Intelligence TalismanCraft: Charm Dexterity (Future Skill) Masonry: Fortitude Charm Woodcraft: Agility Spirit Scrapcraft: Perception Strength (Future Skill) Bowcraft: Dexterity Intelligence (Future Skill)
Construction
Architecture Intelligence Spirit Wainwright Dexterity Strength
This table lists the skills and the primary and secondary attribute.

The first of the two tables below list skills by the Primary Stat for each skill, the second table lists skills by the secondary attribute. Therefore it should help anyone attempting to match skills together to maximize potential.

Below is a list of 'crossover skills', this list shows current skills that share Stats, as such picking 2 or more from the same list will increase stat gains for those stats. The higher the stats for these skills the higher the end results for the skills linked to that attribute(s).

Build/Physical Appearance:
Height plays a role in the length of your swing radius, as well as your minimum weight. Taller characters have a larger swing radius but higher minimum weight. It is not currently known if weight affects anything other than minimum/maximum encumbrance.
Combat:
You need to choose 'Armed Combat' plus a weapon choice skill i.e. 'Blades', 'Axes' 'Picks' or 'Clubs'
(See Josh’s Combat Guide for more detailed info, 2nd Post)
User Interface:
You have several coloured bars which show your Health, Energy, Faith, Hunger, Thirst, Comfort, Encumbrance, Swing Power, and Comfort.
You can position these anywhere you like on your screen.
Hit points/Health -(Red Bar) - When bar is empty you die.You regain hit points while standing idle or resting. Overall HP is based on stats and skills and shows as a value on hover. Energy -(Green Bar) - When bar is below half you cannot sprint, and when the bar is below half your stamina use is expedited. Current energy affects movement speed. Hunger -(Orange Bar)- When bar is below half stamina loss is expedited.
Thirst - (Light Blue Bar)- When bar is below half stamina loss is expedited.
Encumberance - (Brown Bar) - shows how much weight you are carrying currently. Higher encumbrance means expedited energy loss and slower run speed.
Faith - (Dark Blue Bar) Currently not Implemented.
Comfort - (Pink Bar) Currently not Implemented.
Swing Power - (Yellow Bar) - when this is full you will hit at maximum power. If you get hit whilst holding down right click this will fall back to zero. (with high combat the chance of this happening lessens)
NOTE: HUNGER AND THIRST CONSEQUENCES STACK
Default key binds:
You can view the default key binds by pressing escape and clicking binds. Or you can view them below.

WASD to move QE turn left/right
SPACE BAR = Jump
C = Combat B = Lay down (rests faster than sit I'm pretty sure) V = Sit down G= Toggle walk on/off X = Sprint T = Auto run J = Stats K = Skills I = Inventory P = Packs U = Actions O = Resources M = Minimap N = Social L = Tribe H = Interrupt (cancels actions in progress) Hold left shift = Walk R = Reply to last whisper
HOME KEY = Cycles through camera views NUMLOCK = Toggle UI on/off PRINTSCREEN = Take Screenshots (you will find these in the Xsyon Screenshots folder)
Combat Mode: press C to enter left/right click = swing left weapon/swing right weapon ALT + mouseclick = Parry left/right - this is to do with timing and you can prevent/reduce damage taken by parrying a blow.
Navigating through The Tahoe Basin
Press M for your minimap and co-ordinates.
The co-ordinates will look as following example:
Zone: 904 | Pos: 310.35 | 539.21 | 383.39
They work like a simple coordinate grid, using meters as the measurement.
Zone = Your current zone. First Pos = X coordinate. When this number is increasing you are going East. Decreasing is West. Second Pos = Y coordinate. When this number is increasing you are going North. Decreasing is south. Third Pos = Elevation. (largely disregarded for navigational purposes) The Minimap also displays the current season and date in the Xsyon World.
Chat Modes and Chat Tabs /T = Tribe Chat (Dark Green) /S = Local area Chat (White) /Y = Global Chat (Purple) /H = Help Chat (to seek assistance from Guides)(Yellow) /G = Guild Chat (Cyan) /W playername (private whispers) (Light Green) System messages appear in Orange, Global Announcements appear in Red.
In your chat window there are several tabs, you can however right click at the top of one of them and check all of the boxes you wish to see in one tab, so you do not need to flip between them.
Panels:
You can also view your info panels (stats, skills, inventory, packs, actions, resources, social and tribe) via right clicking the icons on the bottom right of the screen.
Stats Panel
The Stats Panel lists your characters statistics, such as your date and month of birth, age and weight. It also displays your current level for each stat. On the left (in green) is the buffed value of the stat – you will receive a buff for being on tribeland, or for any buffed items of clothing you are wearing. On the right is the base value of the stat.
Skills Panel
The Skill Panel lists all of the skills your character knows, separated into groups of similar skills. It also lists the level each skill has been developed. The Square after the number can be clicked to one of 4 settings, as follows.
Period/square = Normal state, skills can gain or lose Lock Icon = Skill is locked, will not gain or lose Minus = Skill will drop only Plus = Skill will gain only Skill recent use count is displayed as a tooltip on skill locks.
Packs Panel
The Packs Panel represents the various containers you are carrying on your body (pouches and backpack) as well as items you are carrying on your back and hands and provides quick access to your backpack and other various pouches you may be carrying. Also any carts you may be attached to will display here. You can access the contents of the packs by a Right Click on their respective icons, which will open up their own Container Panel.
Inventory Panel
The Inventory Panel represents your character’s inventory. In the centre is your character/paperdoll. Either side of the panel are slots for clothing. Along the top are various tool slots. Along the bottom are the various packs you are carrying as well as items in your left and right hands. (some items, weapons need to be equipped in your right hand to use.) You can equip clothing pieces easily by dragging to your paperdoll. You can equip packs along the bottom. You can unequip any item by dragging it back into a container.
Actions Panel
The Actions Panel lists all the actions your character knows how to perform. You can quickly access some of these actions by dragging them into your Hot Bar, allowing quick access with a keystroke.
Resources Panel
The Resources Panel represents the resources you are able to gather at that instant. The icons change corresponding to the natural resources around you, and rare resources may 'pop'. You can begin to gather a resource with a Right Click on its icon.
Social Panel
The Social Panel is for managing groups of friends and foes, displaying tribe members, and eventually for managing your pets. You can invite, and add and remove Tribe members, friends and foes through this panel. To do this, target a person so that they have an orange circle around them and are named at the top of your screen and select the appropriate option from the tab. Any Tribe members, Friends or Foes online will display in a Blue colour.
Tribes Panel
The Tribes Panel is for creating a new, or viewing your current, Tribe or Homestead. You may also Invite to, Remove or Abandon your current Tribe. If you abandon your Tribe or Homestead, leadership will be transferred to the next highest rank. Only if you are the only member, will a Tribe be disbanded, thus removing the Totem from the game.
The Game world
Xsyon is open FFA and full loot, however you cannot attack a player on their land, or do any actions besides forage, scavenge and drink. They can attack you. You can full loot and attack in other players safe zones, if the player you are attacking is not a member of that tribe.
Experience
Your XP bar is the long green bar that fills up above the hotbar, each time it fills you receive 10 skill points to spend. You can sink these into any skill under 90, once a skill is at 90 you must level it by performing the skill. The lower the skill, the more the XP points count, with higher skills it may take several ‘levels’ to obtain a skill point, with low skills, it will be 1 for 1, then 2 for 1 and so on as the skill rises. You can spend these points by clicking on the plus sign which appears at the side. (the other plus sign is for resetting stats, see section on stats above) Experience is gained per action not skill gain Stats and recipes can be gained through the level up panel for skills that are increased using experience points as if those skill were actually used.
Quests
Players can set Quests on their totem, as a form of trade with the added bonus of gaining XP for both questor and creator. Quests can be set to Collect, Gather or Hunt a particular item.
Quests give experience based on -Type of quest -Difficulty of item -Amount of item -Quality of item -Distance between tribes of questor and creator.
Containers/Carts
Baskets, Carts, Tents and Canopies are all different kinds of storage containers, and each have Locks and Permissions settings.
Permissions Settings – these control who can label, (and in the case of baskets) pick up and destroy the item. Locks Settings – these control who can open the container and remove items. Label – you can Label containers as you wish to help with organisation.
Tents and Canopies as Containers – right click on the tent and choose ‘open’ you will see a varying number of slots depending on the size of the tent. You can store baskets in the slots, or bundles (bundles = anything that goes in your back slot, so logs, branches, twigs, cloth, leather, metal, plastic, grass) However individual items (nails, fish, for example) must go inside a basket in the slots.
Carts – Carts are made with Wainwright skill and come in 4 different sizes (5, 10, 15 and 20 Slots) and these take a good portion of your encumbrance so are great for moving heavy items. As with tents and canopies you can store baskets in the slots, or bundles, but not individual items. You can label carts and set locks, however the ‘use; option on a cart is only available to the owner, there is no way at present to allow another person to move your cart, only the owner can do that, so take care not to leave it in someone's way. You cannot detach from a cart on another persons tribe land. To dettach from a cart you can press C to enter combat mode or drag it from your pack window. To steer a cart use right mouse button and movement keys.
Container Panels Container Panels are a grid of squares where items can be placed. Generally, items must exist in a container or in your inventory. If you drag items from a container into the world, a prompt will ask you to confirm the destruction of the item, unless it is a basket, in which case it will place it in the world. Shift+Left Click will allow you to split up a stack of items.
Thanks to Alzir for creating tables.